You are free to access a dojo which teaches you additional skills, without fearing losing all of your health, and as a result, your progress. At the same time, the game knows you’re not going to master all of its skills right from the get-go. The more you die, the harder the game becomes, through a certain point of view. ![]() Sifu wants you to master your kung fu skills as quickly as possible in order NOT to die. Games like Dark Souls encourage players to keep dying until they figure out how to get past a boss or a tricky section. Some people will absolutely despise how brutal Sifu can be at times. It also allows you to access the same perk subscreen you’re presented whenever you die. These replenish your health and allow you to pick an additional perk, such as increased posture. Finally, you will occasionally find some jade ornaments throughout a level. This is most common whenever you defeat an entire room worth of goons the last one standing will enter a frenzy state and become a miniboss. Some weaker thugs might eventually turn into minibosses with increased health bars as well. Upon defeating them, the game rewards you by reducing your age meter by one year. Every now and then, you might face a stronger miniboss. Sifu sounds unfair, but it does give you a few perks occasionally in order to help you in your journey. If the corridor scenes from Daredevil and The Raid were put in a game. As the kids would say, “git gud or die trying”. In essence, the aging meter acts like an alert. You’ll become more experienced, but your stamina and posture won’t be the same you had when you were in your twenties. Sure, you become stronger whenever you reach a new decade, but you also become more frail. You might reach a point where you’ll age half a decade at once, and that should sound like a red flag to your current run. ![]() This is the tricky bit about aging in Sifu. The aging meter always increases by an extra year, meaning you’ll turn twenty-three. If you die once again, you don’t turn twenty-two. Upon having the talisman revive you, you are brought back to the same spot you were, but you age one year. ![]() You reach a point where enemies overwhelm you, and you die. Let’s assume you begin a new run, aged twenty. Defeat him, and your aging meter will decrease by one point. Your health and balance meters are scarce, and you can die pretty quickly if you don’t pay proper attention. Mind you, it’s one of the only two ways you’re able to regain health, so Sifu is basically telling you to not fight like a lunatic, encouraging you to properly learn how to read enemy attacks, dodge, parry, and counter. If you’re able to fill an enemy’s structural gauge, even if their health is still far from depleted, you’re able to break their posture and perform a finishing move that allows you to regain a bit of your health. You can grab weapons on the ground in order to help you with that, however, such as pipes and bo staffs.įrom Software’s Sekiro is also a pretty notable influence in Sifu‘s combat style, namely with the inclusion of a “structural gauge”. Thankfully, you don’t slide around the arena in a cheesy fashion: your arms have a limited reach, so you need to properly run towards your foes in order to hit them. There is a bit of Arkham in here, namely when battling multiple enemies at once. Absolver had already proven that Sloclap was more than capable of coming up with a great kung fu styled combat system, and Sifu‘s is basically that, but with added influences from other games. Without a doubt, it is the best thing about the entire game. This is a martial arts game, so everybody’s biggest concern is to whether or not Sifu‘s combat system is fun and intuitive. Although, it retains some of the most notable elements from the genre, namely having the chance of permanently unlocking a few new abilities right from the beginning of a new cycle. In practice, this isn’t a roguelike per se, since the level structure and enemy placements always remain intact. Sifu is not an easy game, demanding an obnoxious amount from players at first. The catch is that you need to kill all bosses in the game in one life cycle. Defeat the boss, then go to the next stage. Undergo a linear sequence comprised of a handful of levels, each one featuring a boss by the end of it. In theory, this is a simple and straightforward game. Now it’s time to kill them all before you die of old age. You spend the next few years of your life practicing your martial art skills and tracking down the locale of each of these gang members. Well, you do, but you’re brought back to life thanks to a sacred artifact you carry around, which allows you to be revived at the cost of aging a bit. To make matters worse, you are also attacked by these goons, to the point of having your throat slit. As a kid, you were forced to watch a gang of thugs brutally murder your father, a former kung fu mentor. ![]() These combat animations are just delicious.
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